Tuesday, October 14, 2008

The New Auto Shot Timer

Edit: This appears to have been fixed on live now. Not completely, but for the most part. While there are two still casts going it looks like Blizzard managed to fix the switching target issue, as well as Most of the animation freezing issues. I say most because I have still come across a few occasions when the new auto shot acts horribly because of the reasons I listed below.

I posted this earlier on the WoW Hunter forums, but a repost here is good, it's an important change coming up to basic hunter mechanics.

As you know, auto shot is unlinked. If you haven't gotten the chance to test it out on the PTR's you might be in for a surprise and so the following is an explanation of what is happening.

Hunters now have two cast bars, auto shot is always casting, while any special ability we do with a cast time such as multi or steady or volley will have it's own casting time as well. This is what allows the auto shot to keep firing whenever it's supposed to.

Scenario: You are firing a steady shot but you want to stop. So you hit escape. Nothing happens.
Nothing happened because you turned off your auto shot cast bar and not your steady shot cast bar.
Okay so you hit escape again. This time your steady shot cast is canceled. Then your auto shot goes off.
This is because your steady shot automatically started your auto shot to firing again. So you have to hit escape a third time. You're finally no longer shooting.

So for any macro that you make where you want to /stopcasting, such as for a FD macro, you should now add /stopcasting twice, so it looks like the following:

#showtooltip
/stopcasting
/stopcasting
/cast feign death

Two /stopcasting's are required to turn off both casts.

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Other issues:

Just because you drop your target, your auto shot cast will continue, and it will queue itself. So if you lose your target your character will bug in the shooting animation, waiting for something to shoot at. If you target an enemy, you will start shooting again, if you target a friendly you will receive and error message and your auto shot will turn itself off.

Just because you have FD'd successfully does not mean that you will have turned your auto shot off. When you stand back up, you will start shooting all over again.

There is an option in the interface which will "not keep shooting after switching targets". This appears to be broken and does not work right now.

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