Saturday, October 18, 2008

More Hunter Goodness

It looks like the new version of AotV on beta is lackluster at best. Providing less mana back then the current live version of mana on hit. Is this a problem? Supposedly they are going to fix it.

Disengage is running into some problems as players test it further. I have yet to have any real issues with getting it off, but maybe I just haven't come across a skilled enough opponent yet. Using disengage isn't so much the problem as still being snared once landing.

----------------------------------------

It is somewhat surprising that hunters haven't been given free use of ranged weapons in melee yet. Because this would have zero effect on PvE. None whatsoever. Yet it would be a decent buff to dealing damage while somebody is snaring us and staying in Melee. This is probably not the best idea for a number of reasons, I'm just underscoring it because it really would have no effect on PvE, which seems to be a major limiter to much of the PvP balancing.

-----------------------------------------

One common question that every serious arena hunter keeps asking themselves is "What do hunters bring to Arena?"

The answers generally aren't all that inspiring. Hunters have a lack of survivability, and a lack of damage output while anybody is attacking them, even if it's just one person. Our survivability, or probably better termed as mitigation in the sense that we are mitigated our opponents from preventing us from acting, goes hand in hand with our damage capabilities due to LoS and minimum range. So what do we bring then? We bring a minor drain, the ability to use all of our utility more or less endlessly though our DPS takes a major hit with AotV, some decent CC, and a ranged, instant, Mortal Strike effect. These are powerful. So powerful that I can almost see the reason Blizzard is making the rest of our class so weak. Glass cannons we are.

Mages are able to spec into deep survivability and deep crowd control and damage all in one spec, Frost. Hunters can spec into control - SV, damage - Marks, survivability - BM. Seems a little strange that the glass cannon class isn't so fragile.

No comments: