Tuesday, October 14, 2008

3.0 Patch Live

Today the 3.0 Patch is hitting live servers.

While you can read the official patch notes, they are generally full of mistakes and it's best if you were just reading along the whole time. The patch is called Echo's of Doom or something else rather unimportant.

This is the patch where Ret paladins deal massive damage, hunters have even less survivability against... well everyone, though mainly in a group PvP situation rather than 1v1. Once a fight turns into a 2v2 or a 3v3 the hunter is too easily locked down and exposed, unable to deal damage because they can't escape, unable to save themselves from taking damage because they don't have ice block. Hunters and Warlocks are surprisingly in the same boat in 3.0, neither class having strong survivability abilities.

In all fairness to Warlocks, they should make Soul Link a 20% as long as their gear isn't good, and do a reverse scale somehow so that it becomes 15% later. Because that's the problem with it, it scales too good, and 15% soul link will once again be worthwhile once Season 6 comes around, and if not then than at least when Season 7 hits, but that's a long time to wait.

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Unfortunately Freezing Arrow has been reverted to crap in the Beta. At Blizzcon it was called a "PvE ability, to help speed up 5 man content for hunters". This is laughable, incredibly laughable, so stupid... such a worthless comment... it really makes you want to ask a Dev what they've been smoking. Or where Blizzard buys their stuff anyway, cause damn, powerful, it is Cali I suppose.

The problem with all of this is that that's not the way hunter traps work. It's not a problem hunters were having in 5 mans. And I don't see how a long travel time and a long arming time is going to help at all with the concept of speeding up 5 mans. Not to mention, and here's where another person made a great comment, our level 80 talent helps us reach level 80... you know, we won't actually even Get the talent until all the 5 mans minus heroics are done. How does that help? And there is no way this will be used in a 5 man heroic, it is just way to risky. Traps are way to risky. One with a slow travel time that sets off our cool down for traps but springs instantly is STUPID. There's a reason hunters lay a trap and wait 30 seconds before starting the pull. IT IS NOT BECAUSE OF WHATEVER REASON WE GOT FREEZING ARROW FOR.

Enough on that, hopefully 3.0 will be fun. The PTR's were just too laggy to really get a feel for anything.

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