Tuesday, October 21, 2008

Hunter PvP The 3.03 patch AotV

That's right everybody, there is a new version of AotV on the horizon. What does this mean? It means Blizzard messed up again.

The live version of AotV for 3.0 is roughly: (weapon speed)*2 = % of total mana back per hit.

The 3.03 version of AotV is: (weapon speed) + 4% mana per 3 seconds = % of total mana back.

Both versions keep the 50% damage penalty.

Terrible nerf. The concept was that the new AotV would be a benefit to PvP hunters. Well Blizzard messed up.

The concept is simple. PvP hunters in arenas can't always fire shots at their targets who are LoS'ing them, causing an issue where they are effectively oom and can't do anything but slowly plunk away at random times trying to gain mana back. So hunters were given mana regeneration ability akin to pre-3.0 AotV. The problem is that Blizzard then nerfed the mana back per hit.

An arena hunter is constantly on the move, hence the need for the passive regeneration. A hunter that is constantly on the move is only firing special shots. These special shots now cost more mana to use then a hunter is regaining from using it. With the 3.01 version of AotV a hunter could spam special shots and still regain mana at a decent rate as long as they had someone to shoot at. 3.03 AotV means that hunters use up more mana shooting their specials then they pull in, effectively causing them to lose mana on every shot and Only regain mana during the 4% per 3 second passive part of the aspect.

It's a horrible change Blizzard, hopefully you will fix it fast.

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