I think the gaming companies have finally developed the perfect way to prevent pirating. Release their games broken and then slowly fix them over the next couple of months with patches, so that every time somebody finishes a complete upload of the game, a new patch comes out and the people trying to create the hacked versions have to either do it all over again, or just fix the hacked part. Granted patches are usually hacked in a timely manner, when a company releases patch after patch after patch almost once a week, well... I can imagine even the most devoted hackers would get tired of redoing the same thing over and over.
The game looks great to play, the reviews talk about how great the game is, and yet I still haven't gone out and bought it. $50 just does not feel worth it to play a game like Empire: Total War. Though honestly I'm surprised they aren't charging $70 or more yet, considering everything else has inflated over the years, while the price of computer games has seemed rather stagnant for the last decade. I want to play it. But I can't think of when I would have time to play it. I don't even raid in WoW right now and my time feels better spent enjoying free forms of entertainment, and thankfully legitimate ones through Hulu.com. What a wonderful site, for now. It will probably run out of entertaining content quickly, since I don't like sitcoms. If only they had the History Channel and not just Nova. Nova is great, but... you go to watch an episode on ants, and it's not actually about ants, it's about this guy who used his study of ants to explain social patterns in society. I mean come on now... teach me more about ants! The last 15 minutes or so of the episode didn't even involve ants at all, it involved monkeys on an island!
WoW Update: I cannot arena at the moment because my arena partner xferred servers and I have not been able to follow yet. So I am stuck, not doing arenas, BG's get worse every week, and raiding has stopped completely. I don't need to spend 16 hours a week raiding, not when finding a guild is rather laborious and often a fruitless pursuit. The last one I was in lost the raid leaders, and then two of the three tanks, and then the 2 guild masters that caused all the drama went AFK again after messing everything up. I don't know why the raid leader didn't just remake the guild, but whatever. So WoW is incredibly boring right now. Ulduar is an impenetrable road block unless you're in a serious guild, 10 man raids don't offer any gear upgrades from what I already have, and PvP is stagnant and hasn't changed for 5 seasons, going on 6. I can't wait to find a new game. Sad to say, I am mostly looking forward to new Blizzard games. Diablo 3 and their currently unannounced MMO.
Showing posts with label Retribution. Show all posts
Showing posts with label Retribution. Show all posts
Thursday, April 23, 2009
Wednesday, April 22, 2009
Exorcism Nerf
So Exorcism was nerfed. It has been completely removed from PvP, as it no longer functions on players. I believe it still works on totems, and it definitely still works on Warlock pets, so it will remain on everyones bars taking up a spot.
Ret is always falling behind in arena viability, and now with this nerf it only falls further. Ret has the lowest single target damage, and in arenas, that's what you do, damage single targets. Though in a small way Ret Paladins are like casters because their damage output is mostly magical, with the new seal changes it is anyway, so the damage variance between Cloth armor and Plate armor is minimal, while the damage variance for Rogues or Warriors is quite high. DK's are much like Ret in that they can deal a large amount of damage that can't be mitigated.
Removal of Exorcism from PvP lowers Retributions burst even further, and it had already been nerfed leading into 3.1, and then this just kills it. Yes it was a 15 second cool down, but when timed with the right abilities it contributed a good 3k damage to a damage rotation that Ret was able to pump out. Possible even bigger than that, it created a connection. CS, Judge, DS, Exo, CS. A continual 5 part chain as opposed to the often broken 3 piece chain Ret is now stuck with.
Ret is not looking good in 2's. It might end up okay in 3's, though a Shaman is almost going to be a requirement to have any chance against warlocks who will be fearing Rets all over the place. If more warlocks go Destruction over Affliction, then Ret will be a good deal better off, Haunt is a killer, removing the ability for the Ret to cleanse team mates without taking a 5k hit.
Ret is always falling behind in arena viability, and now with this nerf it only falls further. Ret has the lowest single target damage, and in arenas, that's what you do, damage single targets. Though in a small way Ret Paladins are like casters because their damage output is mostly magical, with the new seal changes it is anyway, so the damage variance between Cloth armor and Plate armor is minimal, while the damage variance for Rogues or Warriors is quite high. DK's are much like Ret in that they can deal a large amount of damage that can't be mitigated.
Removal of Exorcism from PvP lowers Retributions burst even further, and it had already been nerfed leading into 3.1, and then this just kills it. Yes it was a 15 second cool down, but when timed with the right abilities it contributed a good 3k damage to a damage rotation that Ret was able to pump out. Possible even bigger than that, it created a connection. CS, Judge, DS, Exo, CS. A continual 5 part chain as opposed to the often broken 3 piece chain Ret is now stuck with.
Ret is not looking good in 2's. It might end up okay in 3's, though a Shaman is almost going to be a requirement to have any chance against warlocks who will be fearing Rets all over the place. If more warlocks go Destruction over Affliction, then Ret will be a good deal better off, Haunt is a killer, removing the ability for the Ret to cleanse team mates without taking a 5k hit.
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