Showing posts with label Blizzard. Show all posts
Showing posts with label Blizzard. Show all posts

Friday, February 26, 2010

SC2 Beta

I don't have access to the beta, but I've been keeping an eye on two youtube channels that have been posting up at least one game every day since the beta has started: Husky Starcraft and HDStarcraft.

Husky's preferred race is the Protoss and the majority of his videos showcase him playing as them. He does have a couple videos of him as other races. He also has three "introductory" videos where he goes through all three races and looks at each building and then details each unit. Most of his video's do not have any commentary though, and the highest resolution option is 720.

HDStarcraft says his preferred race is the Zerg, but most of his videos have him playing as the Protoss or the Terran. He's supposed to start putting up more video's of him playing as Zerg in the near future. His video's are usually fully commentated on, and it's helpful to hear what is going on and what he was thinking when he did certain things. I prefer his video's both because of the commentary, and because they can be watched in 1020.

About the beta in its current state. There is no access to the single player campaign, only the multiplayer is available. The touted ranking system is in place, and I've only heard positive feedback on it so far. All three races in the multiplayer are fully accessible, all units all buildings all upgrades. This being a beta of course, most likely there have already been some tweaks done to the units in order to further balance them that the players haven't gotten their hands on yet. HDStarcraft enjoys pointing out how OP the Terran Reaper unit is against buildings for example. Only 1v1 and 2v2 options are currently available, there is no 3v3 or 4v4 access at the moment. I'm not sure if the maps are only 1v1 and 2v2, or if the maps currently available to play on can't support 3v3 or 4v4.

Both HDStarcraft and Husky are using the in game playback feature to make their youtube videos. The playback feature looks really well done, and it looks like it's going to be an important tactical piece for helping newer players learn what's going on.

Some Zerg attacking a Terran Base. Screen shot taken from the Blizzard Starcraft 2 website.

I originally wasn't looking forward to SC2 at all, because I don't play RTS's. But after having seen a few of these two guys videos, I kind of want to go and buy it now. The single player campaign was always awesome in SC, and I expect nothing less in SC2. If I do ever play multiplayer in this game, I'm thinking I'd focus on the zerg. With so many units, there hopefully isn't a ton of necessity for micro'ing troops. Protoss for example, in my mind and maybe I don't know what I'm talking about, require the most micro. Namely because half of their health can be regenerated only through their shields, unlike the Terran who can be healed or SVC fixed, or the Zerg which... I'm assuming regain health if they idle around on some Creep, but I have no clue if that's actually in the game or not.

There are some problems I have with the game though. The inability to zoom the camera any further out than the normal position is way to focused for me. I have a hard time reacting to much when the camera's so focused. The other problem I have is the typical speed that most players wish to play at in multi player. In SC1 everyone only ever wanted to play at Fastest speed, and they would quit the game if you didn't bump it up higher. I had the same problems with oh... every single other RTS I've ever played. Playing at the fastest speed makes it really hard to learn about what's going on. Hopefully the playback feature will help alleviate the problem that I have when trying to figure out what's going on.

Wednesday, February 10, 2010

Blizzards’ Battle.net

Facebook step aside.

For those unfamiliar, Battle.net is the name for Blizzards dedicated gaming servers. Gamers playing various Blizzard titles such as Diablo 2, Starcraft + expansions, and Warcraft 2 & 3, have always had the option to take their gaming online into a multiplayer realm using Battle.net. It is a free service that comes with unlimited use just by buying a Blizzard game. Remarkably unlike many companies that only offer their dedicated servers for a few years and then turn them off, Battle.net has been a permanent player support since its inception over a decade ago.

Originally the Battle.net website was merely a host of guides and forums. Playing a multiplayer game doesn’t involve accessing the website because games are loaded through the normal game launcher. Recently Battle.net has been merged with the Blizzard Store, allowing Blizzard game owners to create profiles and actually have access to digital copies of all the Blizzard games they own. I think the only other service that allows unlimited digital downloads of purchased software is Steam… but I might be wrong on that. Around the same time, all World of Warcraft accounts were merged into Battle.net accounts, setting the stage for the next phase of Blizzards project.

Many speculated when WoW became a part of Battle.net that there was going to be a lot more integration between all of Blizzards games, and they were right. Blizzard recently released information that details their current Battle.net plans, as related to World of Warcraft and Starcraft 2.

The idea of the new Battle.net is that Blizzard is turning the system further towards a social media site. Players will now, if they wish to, automatically connect to battle.net when playing WoW or SC2, and will gain the ability to chat across mediums. So you can look at your Battle.net friends list while in the middle of a SC2 ranked match, or while you’re in the middle of a raid in WoW, chatting to anyone else who you know that happens to be gaming at the same time. While it may sound kind of silly, since if you want to talk to your friends there are so many other media mediums that you can converse through, somehow it works. Facebook and Gmail chats are proof of that.

While I mention WoW, the focus of the new Battle.net at this point is mainly SC2 driven, but I harbor no doubts that with Cataclysm, Diablo 3, and Blizzards as yet unannounced new IP, all of them will be fully integrated into the new system; hopefully pushing it even further.

There are four major SC2 concepts that Battle.net is pushing for: Players are always connected to the service so they gain a “persistent character experience”, matchmaking has been revamped and is better than ever for competitive play, social connectivity any time you’re connected, and full mod support. I do take issue with the first one though. The idea of being always connected when playing a game in order to get fast updates and achievements and whatever else, just seems pointless to me. Hopefully, unlike many Steam games, Blizzard gets it right and doesn’t require players to be connected to their service in order to play the single player game.

It’s actually a very poor move on Blizzards part if they go through with limiting player access to their game. They’ve already removed LAN play options from SC2, which is rather ridiculous; all because they want to force players to be connected to their service while playing. If this is meant as some sort of anti-piracy precaution, then Blizzard should come out and say that that’s the reason, and then let players decide if they want to deal with the looming or not. I honestly can’t see any other explanation, because there is nothing that players will gain from having to be permanently connected to Battle.net that they couldn’t get from only logging on occasionally and having their achievement status update then. If anything, Blizzard should offer the same thing they currently do in Diablo 2, offline play that doesn’t count towards anything but doesn’t require the internet, and online play which allows you to gain achievements and play against other people.

I do very much like the matchmaking, social connectivity, and mod support portions of the program though. That said, I don’t play RTS’s, I won’t be playing SC2, but I do hate not having the ability to play the game you want to play, when you want to play it. SC2 is not an MMO, and it shouldn’t force players to treat it like one. This brings up another important query. Is Blizzard going to start charging for Battle.net access? It’s another major speculation and one that there isn’t any word on yet. I don’t know what Blizzards server loads are going to be like when SC2 is launched, but Battle.net isn’t exactly free for them to run. I hope that they never do require payment, or even offer “premium service”. Everyone has seen what happens to companies that try to offer “premium service”, they die. They may still run, but their player numbers are gutted beyond repair.

Besides my complaint that went on for awhile, the real gem here is the social connectivity aspect. Imagine logging into battle.net and taking a look at what all of your friends are doing. You could get an invite to a quick dungeon romp in Diablo 3, challenged to a duel in SC2, or asked to go help out some “hot chicks’” alt that is getting GY camped in WoW. It’s a smart business move for Blizzard, providing them the potential to have players whom play WoW drag their guild mates into either SC2 or Diablo 3. It sounds very Win-Win to me.

Thursday, February 4, 2010

Coming Back for Cata?

It's been awhile since I've done any real talk about World of Warcraft; mainly because I haven't been playing it at all recently. I quit a number of months ago, and I’m glad I did. The main problem with MMO games for a person like me is that I hate to have a schedule for fun. I don’t mind schedules for work or sleep or anything like that, but when it comes to having fun there should be a start time and an end time. There should not be a place I have to be at a certain time, or something I have to show up to even if I’d rather do something else.

I feel that Blizzard has been moving closer to casual gamers since the creation of their game, and while at some rare points I’ve complained about it, I’ve mostly benefited from their approach without even realizing it. Thinking back, I’ve always been a casual gamer, even when I’ve pushed myself to the limits of hardcore gaming.

Even with all of that said, Cataclysm is looking incredibly tempting for me to start playing again. 10 man raiding becoming a polished part of the game is a major plus. 10 man raiding was badly designed in TBC, it was a lot better but still mostly untested in Wrath, and I think that in Cata we’ll see a huge rise in its ability to generate a good experience with less effort than the 25 man raids take. Raiding is time consuming, but it’s also incredibly fun. It’s like winning at soccer, without having to actually leave your house or do anything physical. Plus there’s no “losing”. You just keep doing it until you’ve won.

That of course alludes to the well known psychologically addicting aspect of MMO games. There’s no such thing as losing or failing in an MMO; at least not with any real consequences. Players are barraged with rewards for doing the littlest thing. Almost all gaming is like that these days though. Take MW2 for example. An FPS, incredibly popular, players get rewarded points for every individual kill they complete while losing nothing but a 5 second respawn timer if they get killed in turn. Endless rewards, without consequences, constantly thrown at your feet. There is of course the very real consequence of not doing anything else but playing these video games, one that more gamers need to think about.

If I do start playing WoW again, it will be in a casual 10 man guild that maybe raids 9 hours a week tops. So 3 days of 3 hours each. I only have one friend that actually raids anymore in WoW. Creating online friendships with other people through an MMO can be satisfactory, but they aren’t real relationships. When a guild breaks up the majority of people do not stay in contact anymore. Even if they’d been spending 20 hours a week together online, all of a sudden they split ways and it’s done. It’s hard being successful and yet also anti-social in an MMO at the same time, but I’ve pulled it off before.

If I do go back I’m either going to continue; with my Ret Paladin, the lovely Dyse; shift back to my original character, Averice the hunter; or level a Worgen mage, which I’ll probably name whatever my low level mage alt is named currently. I do have a high level warlock now though, so we’ll see what happens. Zoomba’s her name.

I could not stand playing a hunter in WotLK, even though I love the class and played it through Vanilla and TBC. The changes watered down the class incredibly I felt, and a lot of me coming back to the game depends on what kind of changes are made to hunters for Cata. Only time will tell.

Until then I’m trying to beat FF12 before FF13 comes out, but it’s slow going. The game is so much larger than I originally thought it was just a few days ago. I’m actually getting lost in the world now trying to move forward; so it’s both a good thing and a bad thing. I thought I’d be able to beat it in a few hours, but after I realized how much longer it was I just had to stop. I’ll try again later; I have until March before FF13 comes out.

I beat Dragon Age, but I’ll make a separate post about that. That game is incredible. I’m playing Assassin’s Creed on and off, and also planning on buying Mass Effect 1 for the sole reason of figuring out what the hell is happening in Mass Effect 2. ME2 does a terrible job of introducing you to what happened in the last game, and pretty much just assuming that you played it. It shouldn’t run more than $20… unlike FF13 which would cost a console + the game. My time would be better spent looking for a job than trying to beat FF12, which is what I’m doing actually. Still no luck.

I’m also reading a few books right now. Each one is actually a trilogy collection stuffed into one big book. It was cheaper to buy them that way; The Deed of Paksenarrion, Chronicles of the Black Company, and lastly a somewhat cheaper series, The Icewind Dale Trilogy. All fantasy, but all very good; though it’s easy to tell the difference between a Forgotten Realms quality fantasy and a, I would consider, real fantasy like Paks and Chronicles. Honestly, I’d go so far to consider Paks and Chronicles of higher quality than LotR. They paint worlds just as vividly, if not more so, than that classic. Though the quality of LotR was never its selling point, from what I understand. The series selling point was the fact it was original. And I haven’t come across any arguments against that, and it’s a fair popularity reason. Though if all it had spawned were Forgotten Realm type stories… then I’d be a bit more skeptical.

Wednesday, December 2, 2009

What does the future hold? - A look at MMO games

MMO games have come a long way since their humble beginnings, and they appear so prolific that it makes one wonder: just how much further can they go? Aion was just released, Blade and Soul is coming from NCSoft in the future, as well as Guild Wars 2. Blizzard has an unannounced MMO title that they are working on, and there are new free to play MMO’s hitting the market almost weekly. By the same token, many MMO’s are seeing dwindling numbers; Mythic has recently cut half of their Warhammer Online staff, the Matrix Online shut its servers entirely a few months ago, and Aion is already losing many subscribers if the forums are to be believed, practically all of whom came from WoW with many who aren’t going back.

There is of course the blame for the unusual tidal wave of hot non MMO games: Modern Warfare 2, Dragon Age, Mass Effect 2, Assassins Creed 2, Bioware 2, etc.. All top notch games, all being released between Q4 2009 and Q1 2010. If there was a war going on between MMO publishers and non MMO publishers, this is probably what it would look like. The point being, all of these are amazing titles for gamers, and due to the now standard additions of RPG elements within multiplayer environments, as well as the achievement systems all single player games now have, there is a lot of time to be spent away from MMO games.

Quickly, MW2 multiplayer is not bleeding into the MMO seen. Yes, it’s online, yes, it’s multiplayer, no, it is not an MMO. This is because it does not have a persistent world. There is a lobby, you connect to a game, the game loads, you play the game, you disconnect, and you’re back in the lobby. That’s not how MMO’s work. MW2 is a FPS RPG though. Just like the traditional MMO is an RPG, MW2 is one of the culminating transformations of including RPG elements into FPS’s. I say culminating because it’s been done before, even in MW1, but Activision has really hit the RPG aspect dead center this time.

With that out of the way, we can get back to the issue at hand. MMO games are here to stay, and it looks like they are attempting to push the boundaries. As mentioned before, a traditional MMO is a multiplayer RPG game with a persistent world; from Ultima Online to Everquest to WoW and beyond. While the traditional model still works, WoW can vouch for that, most producers have realized that in order to compete with WoW, the investment isn’t worth the payout and risk.

Taking Aion as an example, the game is more polished than WoW was when it launched, and it is seeing improvements constantly, but players are already disillusioned. In order to break into the traditional MMO market right now, you need a game that has seen practically 2 additional years of polish, much like Warhammer Online and Age of Conan are just now approaching. Aion of course launched after having been released for 1 year in Korea, so it still has a year to go before enough polish has been applied. Of course, by the time a game has gotten 2 years of polish, most interested players have bought it, tried it, and then tossed it to the side, looking to the new great thing on the horizon that promises better features and graphics than the now outdated MMO can provide. It is a vicious cycle.

Developers aren’t willing to just let this gold mine slip through their fingers though, despite the risks. Some decided to destroy the reputation of their companies to try and make as much money back as possible for investors, like Age of Conan did. Others keep pushing at it as long as they can, knowing they have an A list title on their hands, but things just aren’t clicking, which is what is happening with Warhammer Online and Dungeons & Dragons Online. Later developers have treaded lightly on the outskirts of the land mine that WoW has turned the traditional MMO market into, and have come up with some fresher concepts.

EvE Online created a persistent world with no rules, a sandbox. Or I guess a “universe” would be a better term. They’ve managed to garner a ton of attention and a solid fan base, despite the “low compared to top list MMO” numbers. Then there’s the rash outbreak of free to play MMO’s as well and here is where innovation is at its peak. Low budget companies throwing concepts together in a mad hope that something sticks and makes an impact on players long enough for them to gain a profit on their investment through micro transactions.

It may be strange to think of it, but games like Evony Online are actually MMO’s. They are multiplayer, they are online, and they have a persistent world that players can interact in. Though many of these browser games are missing the massively part. You could argue that Guild Wars was never a true MMO because it didn’t allow for large amounts of players to accumulate in a single location for adventures, aka lacking on the “Massive”. But that word has basically been forgotten from the acronym, as MMO has come to take on a meaning despite what it originally stood for.

The point of bringing up Evony is to showcase an example of just how much further MMO’s can go. While Evony Online is a browser MMO and is very bare bones, Dawn of Fantasy is a new MMO coming out that fleshes out the basic concepts. Dawn of Fantasy was most likely in production before Evony ever was, so there is no suggestion here that it is literally a take off of it. And before Evony Online ever did it, Glitchless’s Race War Kingdoms did it, but that’s another story. Dawn of Fantasy isn’t a typical MMO, it’s a MMO RTS. Base building, unit and army control, all with a world to conquer. While players are not destroying forests and digging up mountains (as far as I know anyway) in this game, they are building cities and armies in the RTS style and fighting with other players in an RTS style, all in the persistent online world of an MMO. Other MMO’s have allowed you to modify the game world before: Darkfall Online, Age of Conan, some A list MMO that I forgot the name of, Star Wars Galaxies as well. An actual RTS MMO though is one of the new directions some developers are going in order to try and scoop up part of the MMO pie. (note - I don’t condone actually playing Evony Online )

The next step in MMO development, the true “next-gen” is going to go beyond genre mashing though. Some people have been fantasizing about the possibilities for decades, just waiting for the technology and resources to match up so that it can be created. While all MMO’s require a persistent world, and many MMO’s allow players to interact and change things within those worlds, nobody has made a game where players can truly interact with the land itself: cutting down trees that are literally cut down and will take a long time to grow again assuming that they are given the chance, killing rabbits that actually disappear and don’t just respawn 2 minutes later, digging into mountains and having caves left behind. MMO 2.0 is another name for it, and there’s a small possibility that this is what Blizzard-Activision has in mind when they refer to their next-gen MMO that they are making.

MMO’s have a lot of life left in them, and they are going to keep invading the gaming world for years to come. If there is a genre out there, then it can be made into an MMO. Another spin on MMO’s is bringing them to consoles. EvE Online is doing this with their new MMO addition Dusk514, and FPS console MMO set in the same universe as EvE Online. While not next-gen, definitely a step forward for the MMO platform. MMO games have muscled their way into the same platform definition where one would only use the words “single player” or “multi player” in the past. It’s not just a multiplayer game, it’s an MMO.

Monday, October 12, 2009

Beginning of the comic

I'm going to start working on the comic with some real effort tommorow. My drawings are still somewhat not that great, but I think I'll be able to manage. I mean Dark Legacy is drawn on a sheet of lined paper, then uploaded and colored so... yeah. I don't have a scanner, but I guess this old digital camera will work to start. So, hopefully it can work.

If you haven't seen it, it has language but it's rather good, CCP's rap video called HTFU by Permabaned. A nice twist on words for the name of the band. Now my only question is, when is Blizzard going to release something even more awesome? Since Blizz isn't underground though, they should go for some more mainstream kanye style. Speaking of kanye, which you have to include P. Diddy in with that, which brings me to this video I can't believe I like by Ke$ha. Tik-Tok is the name of the single, as well as her album. This song, with the video, is just the perfect mixture of california, pop, the 80's, rap, techno, and rock all mixed into one. I mean, she's singing about a young Mick Jagger while also having lyrics regarding the way a DJ works the party. It's a pretty amazing song. I say I can't believe I like it just because it's so pop.

I was reading penny arcade the other day and noticed that gabe mentioned that Aion doesn't even really get going until level 10. I gotta say, that's what I thought at first too. Then you hit level 20... and go wow, the world just opened up a lot more. And then, and then you hit 25 and can go into the Abyss. I haven't hit 30 yet, but I'm pretty sure 25 to 50 is the real game, since I believe there are two different levels of Abyss zones. If they can get rid of the bots, make leveling 15% faster, and crafting/gathering etc. 40% faster, and fix the controls, they would have a top of the line game. Right now it's a little below top of the line. Everything works, but it's not that perfect. It's a hard thing for many gaming companies to get right, and it's surprising, you put all this money into your game, but then the camera or controls suck. Developers need to focus beyond the final dollar and work on making the damn thing run right first.

Wednesday, September 23, 2009

WoW's new problem, the BG issue

Patch day has come and gone, and everyone is upset for various reasons, as normal. Major issue right now, AV is a wasteland. Where once was a thriving angry mob playing a fun BG, there is now a thriving angry mob playing the WoW forums. The forums actually give a sense of reward in terms of stress relief and getting your feelings out there. Funny, that's really the entire issue in the first place. The following is a post I made on those forums:

"Northrend leveling just wasn't interesting. Level 71 was, but that's about it. I know Blizzard spent forever on it, and they're all proud of it, but it still blew. Leveling has become so easy, yet still mind numbing in longevity,that it's about as interesting as afk'ing in a BG.

It's pretty obvious players aren't viewing leveling as a mode of progression for a character anymore. It's just a grind that they have to jump hoops through in order to get to the progression paths in the end game. WoW is an old game and it's expected, but it's also expected of Blizzard to fart miracles.

Why even increase the level cap to 85, why not just make a really involving and entertaining quest chain that players have to complete, takes maybe 5 hours, and call it a day. Congratulations, you can join the rest of the remade 80's.

It's the same problem with battle grounds. For arena players, they aren't viewed as a mode of progression, they're just like leveling. That's the real problem with battle grounds. If you don't offer a reward, many people won't want to participate. Thanks for the treadmill guys, where's mah carrot at!?"

Now, I wrote that after participating in some BG's myself today, to see what all the fuss was about. I went on a level 80 toon. Well, it's true that AV is a wasteland, there wasn't a single game running when normally there would be 7, but everything else was normal. When you go off the forums into the game itself, it's like a magical cloth is pulled over your eyes, and all you see is happy people.

It's a real issue in this aging MMO. MMO's need to stay fresh, they need to offer a reward for the grind. Currently there is no reward for leveling, except that hey, now you can actually level in a way important to the game itself. I won't bring up Aion's leveling just yet, because I feel I need to experience it a little more to get the full scope of how it's working. I could generalize it, as I have before, but I'll reserve from doing so for this post.

Tuesday, September 15, 2009

How I got into MMO's

Today I thought I'd do a rough history of how I got into MMO games in the first place. It all started when I was going into highschool and one of my friends younger brothers was playing Everquest. The first one. I loved video games, but all I had was a computer, no console systems. And beyond that, I didn't even actually own any computer games that you paid for. I got Diablo one christmas, and then a year later finally got the computer able to play it. Up until that point I had been surrounded with Commander Keen 1 and 2, Duke Nukem, the original Doom, Tie Fighter, and a lovely little CD called Games for Daze, which had over 60 demos of various games on it. Half of them didn't actually work, but the ones that did... magic carpet ride... oh man. Anyway, that's kind of turning this short history into a long one.

So I saw him playing Everquest, and I sat down and played for maybe 10 minutes. I enjoyed it, it was strange, a new computer game. None of my friends were into computers, just this friends younger brother, and it was great to play a new game on the PC. So did I go out and buy EQ? Hah... no... still haven't actually paid for any games up to this point. To be honest, I never made it past killing a couple rats. I think I died once too. To rats.

The years went by, I'm at their house a lot, and he's playing a new game called Dark Age of Camelot. Wow... better graphics, a much smoother interface, hey, I can actually play this game. I couldn't stand the FPS mode of EQ. At this point I had started playing a few other games, Diablo, Comand and Conquer Red Alert, as well as got my first console system, a Sega 32 bit I think... maybe it was 24 or 64 version I can't remember. I loved Dune on that thing...

So I sat down and played some DAoC, I actually managed to hit level 16, and since I was so used to copying games over back and forth I nabbed a copy of his files and stuck them on my computer. Once again, my computer wasn't capable, so I missed out and didn't play anymore. He eventually leveled my level 6 Paladin thing, I forget the name of the actual class, all the way to max level and he used it as his main. Dysideron was its name. That later became how I started using the name Dyse, not because of Dice, but because Dyse was a feminine version of Dysideron.

Well... I've got the internet by now, I didn't originally though I left out when I did get it, and I'm playing WC1 and WC2, games I also didn't pay for. Well, Warcraft 1 was the demo version, and WC2 was a gift I got about the same time WC3 was about to be released... So I'm reading up, checking out game sites, what have you, and lo and behold, a Warcraft MMO?!

I don't even try to get in the beta, I don't know enough about what's going on to do that. I just read the beta forum boards, daily, for like, ever. I wanted to post so bad. I probably make up for it now that I actually can post, how badly I wanted to tell those idiots how wrong they were. They're in the beta, I'm not even in the beta, and I know more about the game then they do, it was so painful.

So I go over to my friends house again this one winter, and his younger brother has WoW installed on his computer. He doesn't like it though, goes back to DAoC, and me? I get his account for free, plus 6 months paid, for $20. It was... awesome. WoW was awesome. And that's how I got into my first MMO.

Monday, September 14, 2009

Well, I spoke too soon

About the druid buffs. They get a Maelstrom weapon in the upcoming patch, but they also just got infected wounds fixed, so it's properly removed, and nerfed for PvP. Though apparently it is a PvE buff since it had a conflicting issue on mobs with a DK's Icy Talons.

I've got a new Aion article up over at MMORPG.com, not sure if I'm supposed to talk about that really 0_o but oh well, I doubt it matters. It went up yesterday, so look for it if you want, it just goes over the different starter weapons available to the different classes, and how to use them. Focusing specifically on the second tier of starter weapons, so players don't make mistakes and take the wrong one.

Besides those wonderful personal issues, I've got to say I love the thought of these new contacts. I can't wait until we can just use the headsets for true 3d immersion in games. A headset plus a controller and first person view, or even 3rd person just more screen space. They've done studies that having a screen closer to your eyes is not a bad thing, you just need to make sure that you're not watching in the dark. Close up screens can give you bad headaches apparently as well though. I'm grabbing this info on eye care from another CNN.com article, I just can't remember the link. You don't even need a round screen, the front of the headset can be large and square, the screen just has to be close to you. Gaining the ability to use full peripheral vision just sounds amazing to me.

3rd person view from not too far back from your avatar sort of works, but then the screen feels way too cluttered because you're missing out on everything in front of your avatar. Perhaps the best solution is to have an avatar that is liquid, so you can see through yourself. That would be great for shooters, not so much for MMO games since seeing your avatar is so important for that genre, but I think it could work. Why no one hasn't just kept the normal FPS mode, but moved the camera about a foot back behind the body, but then ignored the body to the player so all they see is their see through hands holding the gun, is beyond me. Blur the edges, get your peripheral vision on.

Wednesday, August 26, 2009

Druids Gaining Maelstrom Weapon

Predatory Strikes now has a 3/3 20% per combo point of removing the cast time of the next less than 10 seconds cast time nature spell. Instant cast cyclone cc anyone?

Feral druids have always been limited in crowd control viable abilities due to the ones that they have while in caster form. The problem with giving feral druids a deep talent CC much like Repentance for Ret paladins was that they would still have access to the other two major CC's of their class. Blizzard could have turned both Cyclone and Roots into low end Balance and Restoration tree talents, but that just looks way too complicated and it still wouldn't solve the issue of ferals not having any.

Blizzard went with the best solution here. Feral druids are allowed to keep their damage and healing and forms while at the same time now gaining the ability to effectively use CC at the cost of additional mana, much like most of the hybrid classes right now. This change will allow feral druids a much greater amount of freedom in 2v2 arenas, and should let them compete near high end in 3v3. I don't see feral druids popping up in tournaments any time soon, but I wouldn't be surprised if a few of the number 1 3v3 teams on a few servers started having them. Because what else does a feral druid bring to the table? Yeah, Innervate. Throw an Innervate on your disc priest after covering him in hots and everything imaginable, or just setting up the recharge, and you have incredible longevity. I may be wrong on Innervate, and feral druids need to use it on themselves... but just having the option of giving it to your healer instead of yourself is major.

Ferals have needed this CC to put them on par with other melee DPS classes. They now have all the necessary tools to be great at arena PvP. High damage, defensive CD's they can burn through, major mobility in both feral charge and shifting out of snares, passive stun defense while in their vulnerable cat form, and instant cast CC at a rate of every 6 to 9 seconds. And they still have Mangle and bash as interrupts.

I wish I wasn't so tired so I could write this up better. Feral druids are about to outclass Rets. There may be more Rets playing at the moment, but power wise, feral druids are now stronger.

Tuesday, August 25, 2009

Rated Battlegrounds in Cataclysm

The biggest news out of Blizzcon for me was the addition of rated battlegrounds in the upcoming Cataclysm expansion. I was pretty much ecstatic. I have long rallied for the arena system of old where by there were no rating requirements, but ratings determined how many points you achieved a week. Those with poor ratings often could not gain more than 200 or points a week, which meant 6 to 8 weeks of arena just to get a pair of pants!

Blizzard got it completely wrong, I'm not afraid to say it. They blame the failure of interest in TBC raiding on the easy access of arena gear. TBC raiding failed because of the massive system shock to guilds, both from the initial cut of numbers from 40 to 25, and then the progression path that involved a 10 man raid. The jump from easy mode Karahzan to SSC/TK definitely didn't help the issue.

Gaining gear through arenas was often called "welfare", but it was damn hard to get at the same time. By their own word, the majority of players were at 1500 rating. The system was a bell curve. If Blizzard felt that players were getting gear too quickly, then all they had to do was raise the cost of pieces of arena gear. Instead they added the horrible rating system, trying to promote raiding by removing access to weapons. The archaic concept of raiding in order to gain upgrades to weapons was pulled straight from someones ass.

Honestly, not much has changed with the inclusion of the rating system. The same players still gain the same approximate amount of upgrades as if there weren't rating requirements at all, they're just limited to gloves and legs instead of getting to choose from the entire 5 peice set. The bigger problem is the removal of accessable weapons to players who don't want to PvE.

Back to the topic though. The rated battlegrounds aren't actually worth... anything. So far there's no conclusion on if players will gain seperate rating for bg's then their arena ratings, but the general consensus looks like it is tied to your arena rating. Many people are throwing around the idea that rated bg's will up your arena rating, and that's how you will gain bonus arena points. I can't believe that that is the system, but knowing Blizzard, these people may be right.

Two huge problems with rated battlegrounds that I can't believe Blizzard is stupid enough to implement. 1) You are only allowed to play around 6 game a week. What? What in the world is the point then? Why only 6 games, the entire point of rated battle grounds was to let players enjoy battle grounds and get back into the PvP progression path that arenas blocked them from. Then there's the even bigger issue. 2) No PuG's. Only full teams of 10, 15, or whatever the number of people play an AV match is, can queue for a rated BG. So close Blizzard, so close yet so stupidly far. All that is needed is the no rating change if you lose concept, coupled with a BG MMR and normal rating system, and you end up in a situation where people can PuG to their hearts content and progress in your game.

Rated battlegrounds at this point in time are nothing more than a gimmick. They aren't meant for the casual player to have a means of end game progression, they aren't meant for BG lovers to have a means of end game progression, it's nothing but hot air to make their expansion look better if you don't do your research. Just reading the info on MMO-Champ about rated BG's will leave you nowhere near the actual idea.

Blizzard, you need to bring back PvP progression for casual players. Does everyone deserve all the best gear? No. Does everyone deserve a chance at that gear? Yes. I still feel that Season 2 arena was the best PvP progression path WoW has ever shown. The old argument that shoulders are seen and worth something is actually really bad these days, with how horrible and small the shoulders look, they just aren't as big as they used to be back in Season 3. Rating should determine how many arena points you gain, the speed at which you can aquire PvP gear. A 1500 rated player should be able to accomplish 2 pieces of season gear through arenas by 80% of the way through the season if they play every day. An 1800 rated player should accomplish 4 pieces by 80%. A 2k+ player should accomplish all 5 pieces by 75%. And that's not even including the weapons. An arena weapon for a 1500 rated player, back in Season 2, would take over 50% of the season to gain enough points.

It looks like I'll be picking WoW back up anyway, and I'll try my best at 3v3 arenas, hopefully my priest will take me back and they'll kick their rogue, but who knows. I can just BG too, and thankfully they're reintroducing a PvP honor weapon this coming season... last I heard anyway. It's always fun wrecking max pvp geared arena players in BG's because they're terrible at anything outside of a box. Just like I'm terrible inside a box.

Sunday, May 3, 2009

Arenas, Empire: Total War

Well, I'll have to amend my Empire: Total War score of 6/10 and knock it up to a 7.5/10. The replay ability is there. There's a large number of broken issues, but the combat aspect of the game is slowly getting a little more fun as I play it more. I haven't played too many games where one of the key features was so unnecessarily messy to work with. That's probably a lie. I haven't played many games that were like that Recently. I was kind of expecting a game released in 2009 to not have the same issues as games I used to play back in 1995.

Can't wait for Diablo 3, just because it's been too long. I probably won't even play it for more than 2 weeks once it comes out. I was never one of those hard core people to actually hit level 99.

Did 2v2's today. It's rather ridiculous out there. The new concept from Blizzard as "earning" your way higher? Complete fail. It feels like a deluge of worthlessness. And it only feels worse because I'm not even to 1000 yet despite our MMR going up with the number of wins we've had over 60+ games. MMR used to be about 1700, it's wavering around 1800 now, but our rating is still just a measly 700.

I thought that games were going to get slower in season 6, but boy was I wrong. They've gotten faster. In TBC you could spend 6 to 10 seconds thinking about what to do next and come out okay. In S5 you could spend about 3 to 5 seconds. In S6... you have about 1 to 2 seconds. Otherwise you just lost. It doesn't really feel like I'm playing a game that involves any ingenuity or thought anymore. It feels like arenas are a game of wrote and memorization. Yes, heavy strategy, but it's all strategy that is applied outside of the arena. You don't think up strategy on the spot. You might get some crazy idea and try to pull it off, and it might work, but that's not strategy, that's more like deciding to turn left instead of right. So far this is probably one of the most disappointing seasons I've played in. I didn't think Blizz could make it worse, but they managed.

Thursday, April 23, 2009

Empire: Total War

I think the gaming companies have finally developed the perfect way to prevent pirating. Release their games broken and then slowly fix them over the next couple of months with patches, so that every time somebody finishes a complete upload of the game, a new patch comes out and the people trying to create the hacked versions have to either do it all over again, or just fix the hacked part. Granted patches are usually hacked in a timely manner, when a company releases patch after patch after patch almost once a week, well... I can imagine even the most devoted hackers would get tired of redoing the same thing over and over.

The game looks great to play, the reviews talk about how great the game is, and yet I still haven't gone out and bought it. $50 just does not feel worth it to play a game like Empire: Total War. Though honestly I'm surprised they aren't charging $70 or more yet, considering everything else has inflated over the years, while the price of computer games has seemed rather stagnant for the last decade. I want to play it. But I can't think of when I would have time to play it. I don't even raid in WoW right now and my time feels better spent enjoying free forms of entertainment, and thankfully legitimate ones through Hulu.com. What a wonderful site, for now. It will probably run out of entertaining content quickly, since I don't like sitcoms. If only they had the History Channel and not just Nova. Nova is great, but... you go to watch an episode on ants, and it's not actually about ants, it's about this guy who used his study of ants to explain social patterns in society. I mean come on now... teach me more about ants! The last 15 minutes or so of the episode didn't even involve ants at all, it involved monkeys on an island!

WoW Update: I cannot arena at the moment because my arena partner xferred servers and I have not been able to follow yet. So I am stuck, not doing arenas, BG's get worse every week, and raiding has stopped completely. I don't need to spend 16 hours a week raiding, not when finding a guild is rather laborious and often a fruitless pursuit. The last one I was in lost the raid leaders, and then two of the three tanks, and then the 2 guild masters that caused all the drama went AFK again after messing everything up. I don't know why the raid leader didn't just remake the guild, but whatever. So WoW is incredibly boring right now. Ulduar is an impenetrable road block unless you're in a serious guild, 10 man raids don't offer any gear upgrades from what I already have, and PvP is stagnant and hasn't changed for 5 seasons, going on 6. I can't wait to find a new game. Sad to say, I am mostly looking forward to new Blizzard games. Diablo 3 and their currently unannounced MMO.